/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __input_logic_types_h
#define __input_logic_types_h 1

#include <boost/shared_ptr.hpp>
#include <boost/weak_ptr.hpp>

namespace galaxy {
    namespace logic {
        namespace gamestate {

            class Manager;
            class Producer;
            class State;

            /** type that is used to refer to a (managed pointer to a) manager */
            typedef boost::shared_ptr<Manager>  ManagerPtr;
            /** type that is used to refer to a (managed pointer to a) producer */
            typedef boost::shared_ptr<Producer> ProducerPtr;
            /** type that is used to refer to a (managed pointer to a) game state */
            typedef boost::shared_ptr<State>    StatePtr;

            typedef boost::weak_ptr<Manager>    ManagerWeakPtr;

        } // namespace gamestate
    } // namespace logic
} // namespace galaxy

#endif // __input_logic_types_h